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Demo

Augments and the Beach Camp

Augments and the Beach Camp, major update: a moonlit beach camp under siege, mummies wading ashore toward the wall.

A major update: optional Augments for every spell path, a siege at the Beach Camp, a sand worm and a dragon, bosses that get more dangerous gate by gate, and a sharper, quieter interface.

New

  • Augments: one optional node per spell path that changes how it plays. Chain Reaction, Statues, The Risen, The Leash and Momentum. They combine.
  • The Beach Camp: build towers, recruit guards and hold the gate against waves, with a boon or a risk between waves and mega golems at the end, then duel the Ashen Commander.
  • Stand still too long and a sand worm erupts or a dragon carries you into a horde.
  • New event bosses (the Ashen Archer, the Bull's Handler, the Snuffer) and the Headsman's Round, which replaces the Executioner.
  • Your first night always offers the Hieroglyph Floor, the Champion's Ring and A God's Borrowed Wrath.
  • Khay's Haul: the Tomb-Robber's shop in town shows real gear on a shelf that changes after every run.
  • Kekui the Sunless has a new attack, Nightfall. The Ka Thief bursts into Ka you can walk over.
  • A reward bar on events with a chest, a Next Up panel after each arena, and a Boons page in your bag.
  • Spell clips on the Night Wheel, a Random Look button, and a Not Enough Ka notice.

Changed

  • New characters go straight from the opening into their first arena. Level 3 comes sooner, and your first drafted weapon has Arcing. The first body you search gives a piece of armour.
  • Bosses get more dangerous gate by gate, and their health follows your gear, so a stronger hero still kills them a little faster.
  • The Shore Guardian attacks faster. Nebkha raises four dead every time he falls. Kheper and the Ashen Commander hit harder, and Wadjet's tail sweep swings her whole tail.
  • Boss hits hurt more. Nebkha's bite is a wedge you can step out of.
  • Bow skills need a bow. The elemental Strikes work with any weapon. Every weapon's attack has its own icon on the spell bar.
  • Charged Shot, Frost Nova, Winter's Hand, the Red Beer and the Storms talents reworked.
  • Spell bolts strike the body instead of flying over heads.
  • The Robber King, Tesmet, Menkhet and the Champion's Ring are tougher. The Supply Road wagon is much faster. The second arena is busier, the Tithe asks more, and the Blood Price costs 30% of your max health.
  • No tier 3 gear before the third map. The Ka Rush leads you toward something worth finding.
  • A sharp spell bar at every resolution, smaller menus, quieter notices, and the map opens on the Western Mooring.
  • Flat ground on every map, a cleaner sound mix and smoother loading.

Fixed

  • The loading bar restarting, and the music jumping in volume at startup.
  • Jailers' shields blocking hits from behind.
  • Refunding talents could strand others on the wheel.
  • Bosses could hit you while the Ankh raised you. The sand worm could break out off screen.
  • The town showed before its story card.
  • Map gaps in Menkhet's hall and the Broken Leashes, and other visual glitches.
  • Saves are better protected against corruption.