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Demo

The jailers take up shields

A devlog of what is coming in the next demo build: the jailers fight with sword and shield, the Shore Guardian rushes you, ultimates hit harder and the night loads more smoothly.

New

  • Jailers fight with sword and shield, with new gear and new moves: a shield charge and combos.
  • The Heartreaver has a new look: a skull mask, a bone arm and an unsettling hum in the opening battle.
  • The Second Dawn: a new Neferet rite that saves you once from a boss's killing blow.
  • Nesrek's Unending Pounce.
  • The Broken Procession is rebuilt: stop a bier being hauled to a gate.
  • The heart in pieces: a new heart card that tracks the keepers' verdicts.
  • Bosses, won rites and rescued residents drop purple XP orbs.

Changed

  • Ultimates have big new impact sounds and can't be interrupted.
  • The Shore Guardian closes the gap faster and hits harder.
  • Amenti and the Champion's Ring champion are tougher. Supply Road ambushes are bigger.
  • Non-boss enemies get knocked back when hit.
  • Early levels are a bit gentler. Mystery Jars and Treasure give more upgrades as you gear up.
  • Each area's art loads behind its loading screen.

Fixed

  • A long freeze waking into the First Hour on 16 GB PCs.
  • Enemies and guards getting stuck on the Supply Road wagon.
  • Jailers flying back a second after the hit, or stunning you from too far away.
  • Odd footwork when stopping mid-attack, and rolling into a level-up.
  • Speckled light hair, the bow string showing through sandstorms, and an oversized roadside prop.