Demo
The jailers take up shields
A devlog of what is coming in the next demo build: the jailers fight with sword and shield, the Shore Guardian rushes you, ultimates hit harder and the night loads more smoothly.
New
- Jailers fight with sword and shield, with new gear and new moves: a shield charge and combos.
- The Heartreaver has a new look: a skull mask, a bone arm and an unsettling hum in the opening battle.
- The Second Dawn: a new Neferet rite that saves you once from a boss's killing blow.
- Nesrek's Unending Pounce.
- The Broken Procession is rebuilt: stop a bier being hauled to a gate.
- The heart in pieces: a new heart card that tracks the keepers' verdicts.
- Bosses, won rites and rescued residents drop purple XP orbs.
Changed
- Ultimates have big new impact sounds and can't be interrupted.
- The Shore Guardian closes the gap faster and hits harder.
- Amenti and the Champion's Ring champion are tougher. Supply Road ambushes are bigger.
- Non-boss enemies get knocked back when hit.
- Early levels are a bit gentler. Mystery Jars and Treasure give more upgrades as you gear up.
- Each area's art loads behind its loading screen.
Fixed
- A long freeze waking into the First Hour on 16 GB PCs.
- Enemies and guards getting stuck on the Supply Road wagon.
- Jailers flying back a second after the hit, or stunning you from too far away.
- Odd footwork when stopping mid-attack, and rolling into a level-up.
- Speckled light hair, the bow string showing through sandstorms, and an oversized roadside prop.

